The riftbreaker sludge8/27/2023 Survival you get very little time when an attack is announced. OP is asking about survival not the campaign. Explosives do not have their splash counted at all, i think. Many missions have scripted attacks and Nests keep sending enemies, but in general all incoming attacks are announced and marked on your map.ĮDIT: The DPS display in the menu is misleading. Originally posted by Sterbehilfe:This is not Factorio, there are no random omnidirectional attacks. Just note that artillery is terrible at natural choke points, as they tend to hit rocks and trees if enemies are near them. Just keep artillery supplied with ammo and you should be fine. At level 3, sentry (regular) becomes quite powerful, and still affordable, which allows you to ignore most threats at that point. Turrets have distinct damage types, so supplement your artillery with regular and flamethrowers. Once you have unlocked repair tower, build them in a way to cover most of the outposts without much overlapping much, always build walls, double if you can. On every base build one radar, and at least one artillery turret. Once you get the artillery turrets ulocked, research them and build as many ammo storage facilities as you can (initially 6), and 2-3 turret ammo production. Rush research speed (Communication and HQ), Energy production, resource production, as well as necessary buildings you need for running the energy production, for now I see only value in Sludge and Sas Power plant, then storage, you need a lot of carbon and iron for some upgrades. If you run out of ammo, you don't have enough armory / ammo factories.ĮDIT: The DPS display in the menu is misleading. Just spam grenade launcher and grenade (the ability) and churn through any mass of enemies. Build a wall 2 tiles wide and the best turrets you have researched until then.Īfter the attack you sell all the turrets, they just waste power and AI cores idling.įinally, your mech is OP as heck. All defensive structures take less than 20 seconds to build, including high tier turrets. So, throw up a fort between your base and the incoming attack. Jungle biome maps have tons of sludge, mud, and Geothermal Vents (also provides mud with a Geothermal Powerplant) so theres a lot of reason to build pipes all. They always go for the closest target, that can be your mech or your structures. When there is an attack announcement, you have a marker and a direction they come from. Knowing this, there is no point in aggressively fencing in your base or god forbid surrounding it with turrets. Many missions have scripted attacks and Nests keep sending enemies, but in general all incoming attacks are announced and marked on your map. In other words, once you hit your target for production, it doesn't really matter if you are using one or two more cultivators than optimal to get there.This is not Factorio, there are no random omnidirectional attacks. I don't see much point in trying to min/max that too hard just plop down one more cultivator and it'll more than make up for any inefficiency. I don't think there is much impact to having harvesters close to the cultivator vs spreading them around, or having them overlap two cultivators, or being concerned about them taking up planting space. I wouldn't place cultivators too close to each other, because they'll overlap on usable area and there obviously will be an impact at some density, but I wouldn't worry if there was a bit of overlap. Easier to pop over and tweak the plants there if you are a bit short on something.įor your latter question, do you mean "harvesters"? However, I'd also still have some cultivation on your HQ world. I'd rather be in the jungle, and have pumps in mud only for cultivator usage. Plus in the acid biome, your cultivators and gas plants both are competing for pump space. Acid might have lots of sludge for gas, but it's not like you need a lot of power, and using wind/solar/geo is fine since you'll hardly visit and therefore don't need to worry about weather events. I'd prefer Jungle just because there is more open space. I don't think volcanic or desert have any water, so that really only leaves you with two options.
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